call_missed_outgoinga satisfying production line pivot calculator

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greetings, pioneer!

What is this?

This isn't just another lookup calculator! This is a utility for auto-assembling production chains and pivoting them based on specific resource availability.
Quickly generate a production line by selecting the production target part, then pivot the chain based on a particular resource. For example, pivot on the total iron ore you're mining or the total wire coming in from another factory. The building counts and resource values across the chain are updated automatically, skip the math and constant recipe lookups.

Some usefull features:

  • Production lines are saved locally using cookies for future access. No sign-up required.
  • But... production lines are saved locally, so you can't access them across devices. (yet?)
  • Lock an item count then adjust building count to auto-calculate clock speed.
  • Swap alt recipes to auto-update the production line.
  • Add reminder notes on items
  • ..... no ads. You're welcome, pioneer. Get back to work.

Some caveats:

  • All mining calculations assume Mk.1 miners on normal nodes. The items per minute are what's important, you can figure out how you get the goods. If deeper customization is desired, send me a note!
  • Byproduct outputs are not accounted for yet, tbd.
  • If I get engagement, I'll make updates! Want to say thanks, buy me a coffee :)

your satisfying production lines

{{round0(factory.chain[0][i.total_ppm][0])}}/m
{{factory.name}}
{{getRawMaterialsString(factory.chain)}}
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{{selectedproductionobj.name}}edit check close

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Part
Shard
Clock
Building
Bldg#
PPM
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{{recipe[i.shards]}}
{{round2(recipe[i.clockspeed])}}%
{{getBuildingNameByID(recipe[i.building_id])}}
{{round2(recipe[i.building_count][0])}}
{{round2(recipe[i.total_ppm][0])}}
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Resource
Total
Building
Total
{{rscName}}
{{rscObj.ppm_total}}
{{rscObj.building}}
{{rscObj.building_total}}